2 Day Deadline Panic


So, we gotta talk. This project, while extremely off the cuff, has become entirely too big for the deadline, especially since I have lost my way in what I want to get done. As such, its time for some hardcore simplification. Here are some changes and what can actually be expected from the final game.

1. MASSIVE CUTBACK ON AMOUNT OF CONTENT IN EACH ENDING

Simply put, seven endings with over a 1000 words is unrealistic for 2 days. While possible, I also feel I can't do that and have enough time to put in the atmospheric elements I'm looking for. So, we're cutting back on length. What am I putting in to replace it?

2. AUDIO AND IMAGERY

Originally I had no plans for actual audio and images for the game. However, with the amount of time cutting back on word count is gonna give me, I'll see about making at least a track and some cgs. 

These are really all I have to announce. In retrospect It's on me for not having a more well developed plan but we shall see how it all comes out.

Till then!

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